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Thread Statistics | Show CCP posts - 30 post(s) |

Sgt Ocker
State War Academy Caldari State
7
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Posted - 2013.09.18 01:53:00 -
[1] - Quote
James Amril-Kesh wrote:William Darkk wrote:125mb/175m3 dronebay seems like a good idea, or at the very least 50/150. Drones are very useful for popping smaller rats. 125 MB / 175 m3 would go really, really well with the immobile bastion mode. I would say from the way things look now, all will have either 50mb or 75mb drone bandwidth (bar the golem which in true caldari spirit will only get 25mb). The emphasis for this class will be on turrets, drones are only for those pesky close up frigates. So would not expect to see any with 125mb drone bandwidth
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Sgt Ocker
State War Academy Caldari State
8
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Posted - 2013.09.19 04:26:00 -
[2] - Quote
Xequecal wrote:Why would they waste 6+ attack BCs to suicide gank your marauder? The ship might be worth 1bil but that doesn't drop when you explode. If you don't put billions in deadspace **** on it nobody will bother. Unless of course like in many cases they are ganking for kill mails not loot.. 6 or 8 nados for a 1 bil + kill mail?? Hmm lets see yeah, your a target for pretty much any gank gang around. |

Sgt Ocker
State War Academy Caldari State
9
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Posted - 2013.09.20 06:50:00 -
[3] - Quote
Cade Windstalker wrote:Sgt Ocker wrote:Unless of course like in many cases they are ganking for kill mails not loot.. 6 or 8 nados for a 1 bil + kill mail?? Hmm lets see yeah, your a target for pretty much any gank gang around. This is... pretty much the opposite of true. Sure there are people who go around high-sec ganking to pad their killboards but they tend to choose targets that are profitable rather than just shooting anything that moves over a certain ISK value or they join one of the numerous war-dec corps around. Ganking high-sec mission runners with T2 fits doesn't tend to get you much beyond casual mockery whenever you try to show off your killboard. So your saying no-one is going to fit faction mods on a ship with a hull price of around 1 bil, just so they won't get ganked??
During the 1st jita burn, a few of us got bored so went roaming mission space, the loot barely covered the cost of our ships but damn we had some fun. Didn't cover costs but had nice tears
The casual "lets go gank something shiny" attitude lives on in many, if it happens to drop enough to cover costs, even better. And by all means, if a 1 or 2 bil kill is going to get me mocked simply because it didn't drop enough loot to cover the cost of a few nados, go ahead and mock. His tears far out-way any mockery |

Sgt Ocker
State War Academy Caldari State
9
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Posted - 2013.09.20 11:28:00 -
[4] - Quote
Bastion Arzi wrote:+1 for increasing tractor beam range to match weapons range for the ships. I guess we could activate bastion mode to do so though if u lose target lock when the bastion module deactivates it will be srsly annoying. Might as well just increase the tractor beam range. Simliar to Orca Role bonuses; maybe 75% range, 50% velocity, just to help pick up the wrecks spread out due to using MJD. |

Sgt Ocker
State War Academy Caldari State
9
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Posted - 2013.09.20 15:37:00 -
[5] - Quote
Xequecal wrote:Personally, if I was going to design the Marauders, I'd stick with CCPs current design (T2 resists, 100% rep bonus on bastion, no resists on bastion).
Just a question on rep bonuses and resists (I'm not real good with math so may need some help)
Running a shield tank with 2 T2 X large repper, T2 Boost Amplifier, EM ward and invul, 2 T2 extender rigs (for base EHP)
Golem in current state has base shield of 14,760HP with T2 extender rigs ( my skills), 2 extra large reppers un-bonused rep at 1380HP per 5s add a T2 Boost amp they rep 1,876HP per 5s. Now add 100% rep bonus for bastion mode, you are repping say 15k shield (with rigs) at 18,760 per 5s.
Would it not be better to keep resists and lower boost amount to 50%. You have more overall tank to rep but are not repping it in 1 cycle.
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